Steam-Update + Dust_PCG
Seit heute gibt es einmal wieder ein neues Steam-Update das nur darauf warten von euch auf euren PC gesaugt zu werden. Enthalten sind unter andere die beiden neuen Maps de_port und die Umsetzung des Klassikers de_inferno auf die Source Engine.
Au?erdem wurde eine Beta-Version des "offiziellen" Dust3, dust_pcg genannt released. Schaut mal rein
Changelog:
Au?erdem wurde eine Beta-Version des "offiziellen" Dust3, dust_pcg genannt released. Schaut mal rein

Changelog:
New map: de_inferno
New map: de_port
Updated Counter-Terrorists player model with new headgear and color scheme
C4 red flash displays properly if the bomb is planted under water now
C4 explosion damage is no longer affected by water
When a map is loaded, an associated .cfg file is automatically evaluated. This cfg file must be located in the cstrike/maps/cfg folder and be named .cfg. For instance, the file cstrike/maps/cfg/de_dust.cfg will be evaluated when the map de_dust is loaded. This is useful for per-map rules, bot rosters, etc.
Added new route to roof of hostage shack in cs_compound, and improved bot navigation in the map
Players must now target another player for at least a half second before the player ID text hint shows up
Grates/chain link fences no longer affect bullets
Counter-Strike player ragdolls are now affected by ragdoll magnets
Fixed a bot crash caused by finding too many hiding spots in a region
Bots no longer attack enemies that are very far away unless they have a sniper rifle, or the enemies are shooting at them. Instead, they track the enemy and move to a better attack position
Bots understand +use doors now and will pause to open a door before continuing through it on their way to whatever they were doing
Bots use less CPU now, especially when in combat with far away enemies
Extended the syntax of the bot_add, bot_kick, and bot_kill commands to also accept "t" or "ct" arguments.
Fixed bug where bots would stop and become unresponsive if they wanted to hide in an area with no hiding spots
Improved bot navigation on the windows and ledges of cs_italy
Fixed recording value of cl_interp in demo files and restore value during playback
HTTP downloads from the game server system support downloading .bz2-compressed files
Disable old style (non-challenged) server queries by default (use the sv_enableoldqueries cvar to change this behavior)
Added cvar tv_delaymapchange to delay map changes caused by frag/time limit until the whole game is broadcasted via SourceTV
Fixed lag compensation invalidating bone cache for players moved back in time.
Fixed lag compensation interpolation error between 2 ticks
Fixed some NPC actions not being properly randomized
SourceTV (part of the Source Dedicated Server)
Fixed memory leak in relay servers by releasing receive tables correctly
Bandwidth output in tv_status in kB/sec rather than bytes/sec
Running a new map command (spawning a server) shuts down TV relay in same process
Fixed SourceTV chase cam following ragdolls of dead secondary targets















